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During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
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Game Rant on MSNClair Obscur: Expedition 33 Scrapped 'Awful' Ending ScenesExpedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
There are no plans to expand Sandfall Interactive despite the success of its debut game Clair Obscur: Expedition 33. That’s ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
The debate over the direction of role-playing games has raged on for years. There's been a little extra fuel to the fire in 2025 with the success of Clair Obscur: Expedition 33 though, as its a ...
Since Expedition 33 is, in Broche's words, an “homage” to classic turn-based games and RPGs, he actually wants players to “break the game with crazy builds and like, stupid combinations.” ...
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