News
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch ...
In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
You use that head in Bonk's Adventure, a basic 2D platformer that helped define NEC's not-quite-16-bit platform. The game's charm shines through, even after all these years.
The Genie is out of the bottle for gaming, with GoogleDeepMind's AI model now capable of taking an image and turning it into a platform game.
Results that may be inaccessible to you are currently showing.
Hide inaccessible results