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I am looking for something like Xiaolin Wu's line algorithm except with 3D input and 3D output. The output would not be projected onto a 2D surface; it would be a 3rd order tensor. Might someone be ...
Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
Over on Hackaday.io, [danjovic] presents clOCkTAL, a simple LED clock for those of us who struggle with the very concept of making it easy to read the time. Move aside binary clocks, you’re easy, ...