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Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my questions ...
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
At 303.4 fps, OpenGL is rendering a frame every 3.29 milliseconds; at 270.6 fps, DirectX is rendering a frame in 3.69 milliseconds. That 0.4 millisecond difference is down to how fast the DirectX ...
Culture New OpenGL 4.0 aims to match DirectX 11 The cross-platform graphics interface adds support for tesselation and better general-purpose computation.
I was literally writing up my experiences with the beta of Parallels Desktop 3.0 when my BlackBerry buzzed with e-mail from Parallels saying that the product has gone live. Parallels is going to ...