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The Crush House was a jumble of random dialogue and code for a long time before its procedural generation systems had enough information to produce a rational, powerful experience.
Procedural generation is commonly used for map and character design, but these games successfully apply it to their storytelling algorithms.
GTA 6 dev teases "integration of cutting-edge technologies" and "procedural generation" for objects and environments in Rockstar's upcoming open world News By Catherine Lewis published November 26 ...