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Discover how easy it is to make believable materials with the new Asset Browser and material presets in V-Ray 5 for 3ds Max.
Mental Ray has had support for GPU-based rendering for quite a while now (Cg shaders, anti-aliasing, motion blur, etc.), including combining software (CPU) and hardware (GPU) rendered elements ...
Does 3ds Max play a role there? Well, traditionally the way we export out of 3ds Max is through renderings, still image renderings or animations and real-time rendering game engines.
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