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Valve is collaborating with computer vision firm SensoMotoric Instruments to bring support for eye-tracking to its OpenVR API.
Integrating eye-tracking into the OpenVR API is an indication that Valve want to move forward swiftly with the technology, although it remains unclear whether the next round of consumer headsets ...
OpenVR is Valve’s open API that acts as the interface between VR hardware and software built against the OpenVR API. SteamVR is a runtime that implements OpenVR, which means that it’s ...
Valve is collaborating with SensoMotoric Instruments to add eye-tracking to its OpenVR platform, and it will show a new version of the HTC Vive featuring the technology at GDC this week.
Razer's latest announcement said that Valve's OpenVR, along with MonoGame, VorpX, and the Unigine engine will all be supported by OSVR, bringing the total number of partners so far up to 118.
Those looking to play Tetris Effect in virtual reality may be surprised to learn that it relies on Valve's SteamVR API.