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1:43:01
YouTube
Michael Grieco
OpenGL Math Visualizer - 6 - 3D Surfaces and Calculating Normal Vectors
In this video, we look at how to render a generalized 3D surface parametrized by x and z defined in a domain. We go over the mathematics involved in defining such a surface and relate it to the parametrized sphere. Then we learn how to calculate the normal vector for lighting using partial derivatives. During the programming portion, we do a ...
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