Education in the metaverse has become a hot topic as these advancements have enabled us to expand our learning opportunities beyond traditional classrooms and training rooms. We can now explore ...
The ubiquity of technology has increased the demand for people who are both interested in pursuing work in STEM fields and have the knowledge and competencies to be successful in them. Research on ...
The Experiential Learning Cycle or sometimes also called The Experiential Learning Model was developed in 1974 by Kolb. This model shows learning as a cyclic process of 1) concrete experience, 2) ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
College students are known to be strapped for time. A May 2024 Student Voice survey by Inside Higher Ed found the No. 1 stressor in students’ lives is balancing academics with personal, family or ...
Unlike many traditional training tools, LXPs offer employees flexible and engaging learning experiences. Here’s what you need to know about LXPs and 10 leading platforms to consider. In today’s ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results