When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
While also balancing story and environment in plausible worlds. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Ubisoft Toronto level design ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
A game lives or dies on its level design. When you think about it, most of a game's mechanics revolve around how the player interacts with the environment around them. From ambiance and world building ...
Arkane Lyon, the creator of the Dishonored series and Deathloop, is a studio known for level design. Immersive sims run on the quality of their levels, of being playgrounds that offer you multiple ...
A pillow fort serves as a defensive stronghold for a grease-stained pizza box and a treasure trove of X-Files VHS tapes. But something feels amiss; the whine of an emergency broadcast rings out over ...