The bar for quality and triple-A production value is set extremely high right now. We're accustomed to mainstream games that look great, sound great, and that we can play endlessly without ...
Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect. It’s dynamic, systems-heavy, and you can play the whole thing cooperatively and in splitscreen. Only ...
Outward 2 picks up 50 years after the events of the first open-world survival RPG; developer Nine Dots tells me that “The difference in production value is significant.” Again, you’ll play a nobody of ...
Let me tell you the story of why IGN doesn’t yet have a review of Outward, a promising-looking open-world fantasy RPG with an emphasis on co-op from developer Nine Dots Studio. It came out a week ago ...
Outward has sold over one million copies worldwide since its launch on March 26, 2019, and a second downloadable content titled “The Three Brothers” will launch on December 15 for PC and in 2021 for ...
Publisher PLAION and developers Nine Dots Studio and SneakyBox announced Outward: Definitive Edition will launch for the Nintendo Switch on March 28. Outward: Definitive Edition is set in the world of ...
Indie game developer and publisher Nine Dots Studio confirmed a new playtest will be happening for Outward 2 this coming March. The team already held one in December, focused on testing key systems ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
Publisher Prime Matter has declared that Outward: Definitive Edition will launch on May 17. As previously announced, the Definitive Edition of the survival RPG includes both expansions; Three Brothers ...
Open-world RPG Outward: Definitive Edition will launch for PlayStation 5, Xbox Series, and PC on May 17, publisher Prime Matter and developer Nine Dots Studio announced. Users who already own the base ...
For what seemed like a solid hour I had been rooting around in the darkness of a grassy, unfamiliar wilderness – my terrible sense of orientation colluding with an encroaching feeling of nocturnal ...
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