A programming language structure wherein the data and their associated processing ("methods") are defined as self-contained entities called "objects." Becoming popular in the early 1990s and the norm ...
A programming language that does not inherently support modules containing data and associated processing (objects). All early languages were non-object languages. For example, C is non-object, but ...
Dividing your application up into simple processes will make it easier to maintain and extend. Using BlockingCollection to communicate between those processes will let you make those processes run ...