Before there was a mainstream open standard Instruction Set Architecture (ISA) like RISC-V, a computer processor's software/hardware interface was generally defined by processor architects. The ...
Designing hardware and software simultaneously is a key factor in reducing time-to-market. Although some vendors are talking about tools to facilitate the task, we still have a long way to go before ...
MARGAUX, France — The problem with system-on-chip (SoC) design is that software and hardware designers live in separate worlds, according to Hiroaki Takada, professor of information at Nagoya ...
The semiconductor industry is at an inflection point. The convergence of advanced multi-die architectures, AI-driven workloads, and rapidly evolving interface protocols is creating unprecedented ...
Just as editing systems migrated from hardware-based, linear affairs built around tape decks and custom hardware and control surfaces, the modern video server is evolving quickly away from the ...
From the earliest days of my career, when designing chips, I have always navigated the interface between hardware and software for semiconductor design in my roles. My initial chip designs included ...
Take personal media players. From a technological standpoint, products like the iPod could have been developed a decade ago, but they would have been the size of a suitcase. Understandably, more ...
The concurrent design and verification of hardware and software has become a reality thanks to a plethora of resources in ESL flows, emulation, modeling and standards, and more. There once was a time ...
A hardware interface specifies the plugs, sockets, cables and electrical signals that pass through each line between the CPU and a peripheral device or communications network. It also stipulates which ...
Scrum has become a popular method for developing and designing software. And why not? There’s clear evidence it improves the resulting software’s quality, shortens time to market, and even increases ...
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