Valve’s Index Controllers have the potential to be a huge leap forward for motion-tracked controls and virtual reality, but it’ll take patience—and a lot more developer support—before they’re a ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
Valve Index is joining the already crowded landscape for virtual reality headsets, and the company powering Steam believes their high-fidelity solution will be enticing to VR enthusiasts. Valve ...
The virtual reality movement has been picking up steam over the past few years, especially with the likes of Oculus and HTC competing with one another. Of course, there is Sony’s own PlayStation VR, ...
The Valve Index is looking like an especially exciting endeavor when it comes to virtual reality, but there's one important aspect that's really intriguing to see: finger tracking. The Index's ...
Following a leak or two, Valve has now formally debuted its own virtual reality hardware solution, named Valve Index. The official site promises high-fidelity VR with superior comfort and control. Pre ...
Leaked 3D models hidden in a recent SteamVR update appear to show off a new VR motion controller, sparking renewed hope that Valve is gearing up to release its long-rumored ‘Deckard’ VR standalone ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. The VR controllers built to pair with the Valve Index Headset are seeing widespread reports of a defect ...
Valve has been on the forefront of VR software tech for several years now, but up until recently, have taken a more backseat approach to the hardware side of the business. Beginning last week, Valve’s ...
“High-fidelity virtual reality” is the tagline Valve’s gone with, and that’s certainly supported by the price tag. Whereas Oculus has chosen to aim for mass-market appeal in its second generation, ...
With the Valve Index, Valve aimed to set the standard for PC VR in 2019. Six years later, its journey ends, marking the ...
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