It's like if someone made a version of Slay the Spire for when you've got a hangover.
Peter Morics is a list writer from the United States. He has been writing about video games for five years. He started out as a news writer, covering some of the biggest moments in the industry, but ...
Steam Next Fest has come to an end, but some of the upcoming games on show have left a lasting impression. Dice A Million is one of many indie projects to make waves during the event because of its ...
Fantastic Pixel Castle’s Ghost Stories devblog series, recently got a new entry diving deeper into the in-development MMO’s dynamic Blue Zones and the use of roguelike elements in them. As Greg Street ...
Opinion | Are jobs the ultimate roguelike? Moonlighter 2's smart excuse for its loot-grabbing loops suggest yes ...
Huzaifa is a seasoned gaming and media enthusiast with a talent for captivating storytelling. With a deep understanding of the industry and a burning passion, he brings a fresh and insightful voice to ...
Nothing beats a gun's feedback in a solid shooter. Doom's super shotgun, Gears of War's active reload, and Warhammer 40k Boltgun's, well, boltgun. The crunch of the enemy as they crumble at your power ...
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What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director
Balancing a game’s difficulty, especially one that’s meant to challenge the player, presents its own challenge for developers. Sometimes, the final game ends up being easier than some developers ...
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