My bad! When Nintendo left any and all games for the MSX computer off of their recent release calendar for Virtual Console in Japan, I interpreted that to mean what it has always meant: That the games ...
Japanese computers have arrived in the United States–in a way. The on-again, off-again invasion seems to be turning into a trickle of deliveries in the U.S. of the low-priced, standardized MSX ...
How an 80s standard supported by Microsoft and Sony became Japan's most successful PC outside its home territory. When you purchase through links on our site, we may earn an affiliate commission. Here ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
Something of a rarity in the US, the MSX computer standard was rather popular in other parts of the world but mostly existed in the computer-in-a-keyboard format popular in the 80s. [Aron Hoekstra aka ...
La-Mulana series director Takumi Naramura has proven his chops at creating games inspired by the MSX computer, and now it looks like he's going to get his hands on one of the most well-known games on ...
In 1983, the software company Microsoft, together with ASCII from Japan, decided to create a standard for home computers. Many well-known names joined in. A narrow staircase leads down to the retro ...
Something of a rarity in the US, the MSX computer standard was rather popular in other parts of the world but mostly existed in the computer-in-a-keyboard format popular in the 80s. [Aron Hoekstra aka ...
If you are as long in the business as I am (I really don't wanna say if you are as old as I am) then you will probably remember MSX. MSX was the name of a standardized home computer architecture, ...