If you want to simulate a tic-tac-toe game, that’s easy. You can evaluate every possible move in a reasonable amount of time. Simulating antennas, however, is much harder. [Rosrislav] has been ...
In computer science, normally we care about asymptotic speedup: We care about, “What is your running time as a function of the size of the problem? Does it grow linearly? Does it grow quadratically?” ...