Tom's Hardware on MSN
Quake was the only game to support DOS and Win95 with TCP/IP multiplayer in one executable—deep dive explains how id Software did it
In an exceedingly detailed writeup, Fabien Sanglard explains how the OG Quake got its support for TCP/IP and was arguably the ...
Answer by Keith Winstein on Quora, A lot of people ask this question and think in these terms, but here's a different point of view. TCP and UDP are not at the same level of abstraction and they're ...
What are you guys seeing/using for the TCP session timeouts on your firewalls? Ours default to 3600 but we have some devs that are bitching they want it much higher so they don't have to configure SSH ...
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