Roblox has been around for a long time. The online game platform first launched in 2006 — just two years after vanilla World of Warcraft hit (the first time) and three years after Second Life, a ...
Because of that timing issue, Roblox’s income statement is a sea of red. In the third quarter, the company lost $256 million ...
Roblox reported a 51% year-over-year increase in bookings in its second quarter 2025, suggesting heightened user engagement and monetization effectiveness. Since its first quarter 2025 earnings report ...
When I spoke to Roblox in 2020, the company was in the midst of rebuilding its entire underlying infrastructure. It had been running into issues with downtime due to insufficient resources to meet ...
Roblox has recently reported a moderation in the growth trends from COVID-19 lockdowns. The business growing at a 20% clip in 2022 would be impressive on top of the tough comps, but the growth rate ...
The past two years have been eventful for Roblox, but the company has characteristics that point to an even better future. While much of the investor attention has been focused on Roblox's short-term ...
Growth stocks have been getting hammered over the past month, and this trend has continued into earnings season. Even companies that beat analyst expectations have been hit, largely due to forecasts ...
Co-founder and CEO David Baszucki sat down with The New York Times to discuss Roblox's new content moderation tools, but things got awkward fast.
Roblox has been around for a long time. The online game platform first launched in 2006 — just two years after vanilla World of Warcraft hit (the first time) and three years after Second Life, a ...
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