This project implements a simple raycasting engine using algorithms similar to those in Wolfenstein 3D to generate a pseudo-3D maze with texture mapping and sprites. It uses GLFW to create a window ...
This raycaster implementation is based on Dmitry V. Sokolov's (aka “ssloy") tutorial “Project based learning: build your own 3D shooter in a weekend" (original repository). Differences from the ...
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