With no-code workflows and streamlined data pipelines, Unity aims to simplify how firms build, share, and scale interactive ...
This shader is meant to be used on terrains, providing features additional to the standard Unity Terrain shader. Those features were developed especially with a use case of large and sparse landscapes ...
Due to DirectX 11 instructions such as "DECLARE_TEX2DARRAY" you can use up to 12 textures (12 * 4 = 48 - albedo, normal, mask, bump) for Unity terrain. You can even try 16 textures, by editing shader ...
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