Use the Ocean Modifier to create an ocean surface with waves and foam. 00:00 Introduce 00:18 Modifier Ocean 02:08 Adjust the Environment 03:08 Shading Thanks for watching Venezuela has a ton of oil.
A team of engineers at North Carolina State University has designed a polymer “Chinese lantern” that can rapidly snap into multiple stable 3D shapes—including a lantern, a spinning top, and more—by ...
Microsoft Surface comes with Windows recovery options that allow you to Refresh or Reset the Surface device to its factory condition. If you face any issues while using Surface, use these built-in ...
Vizro is an open-source Python toolkit by McKinsey that makes it easy to build beautiful, production-ready data visualization apps. With just a few lines of configuration (via JSON, YAML, or Python ...
'The View' co-host attends 'No Kings' protest, claimed 'instigators' were planted in the crowd Suns Asking Price in Potential Kevin Durant Trade to Spurs Revealed Officers who cover their faces could ...
Abstract: Interacting with physical objects through a tool elicits tactile and kinesthetic sensations that comprise your haptic impression of the object. These cues, however, are largely missing from ...
A team of engineers has developed a scalable technique for fabricating topography-patterned aluminum surfaces with enhanced liquid transport properties. These surfaces are critical for anti-icing ...
Abstract: The paper explores the impact of video tutorials on Autodesk AutoCAD teaching and aims to provide a comprehensive understanding of the learning tasks, objectives and outcomes associated with ...
Microsoft’s November release of .NET 8 brought all kinds of great new features. One of the nice improvements introduced in ASP.NET Core 8 is IExceptionHandler, an interface that makes it easier to ...
We can create stylish glow effects in Affinity Photo with the Outer and Inner glow layer effects command. Here we’ve chosen to use the Affinity logo as a shape, but you can use the same skills to make ...
I've been playing with WebGPU and SDL recently and one of the problems was creating a surface you can render to with SDL. I've found this implementation which works fine, but I feel like it would be ...