Users with high-refresh-rate monitors can participate in an opt-in beta for DLSS 6x multi-frame generation and dynamic mode starting March 31. The date lands slightly ahead ...
Strategic partnership aims to accelerate innovation across proprietary trading, prediction markets, and gamified ...
During this year’s Game Developers Conference, Sandfall Interactive lifted the curtain on how it was able to create Clair Obscur: Expedition 33 with a small team of programmers. The studio’s secret?
Resident Evil and The Evil Within creator Shinji Mikami is back out of retirement, leading a new interactive game dev studio ...
Resident Evil director Shinji Mikami has founded a new studio, Unbound, after leaving The Evil Within creators Tango ...
GDC Festival of Gaming runs from March 9-13, so be sure to check back here for all of Polygon's coverage of this year's event. My favorite thing about attending GDC every year is the chance to be a ...
Developer Atomic Arcade's new G.I. Joe game focused on Snake Eyes remains in development following upheaval at the studio that included the closure of the entire studio. Hasbro, which owns the IP and ...
Thomas Byers receives funding from The Research Training Program Scholarship, supported by the Australian Commonwealth Government and the University of Melbourne. Bjorn Nansen receives funding from ...
Another day, another wave of gaming layoffs. Today it's Riot Games with the announcement that it's cutting jobs on its pair-based fighting game 2XKO. For context, a representative from Riot confirmed ...
TV and home video editor Ty Pendlebury joined CNET Australia in 2006, and moved to New York City to be a part of CNET in 2011. He tests, reviews and writes about the latest TVs and audio equipment.
Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive. Horizon Forbidden West - Steam ...
Artificial intelligence is no longer the "future" of game development. It’s already reshaping how studios build, ship and scale mobile games. Rather than a theoretical trend or an optional experiment, ...