Learn how to use Unity’s tile palette and grid system to build clean, efficient levels for 2D games, perfect for beginners and indie developers. #UnityDev #GameDevelopment #2DGames ...
This tutorial explains how to create smooth parallax scrolling in Unity to add depth and immersion to 2D environments. #UnityTutorial #Parallax #GameDesign ...
On Republic Day today, India marks the day its Constitution came into effect, a framework that binds together a nation of many languages, religions and traditions. Across the country, chefs are ...
Apple today introduced a vibrant new Black Unity Apple Watch band called the "Unity Connection Braided Solo Loop." The band features the colors of the Pan-African flag, containing multiple shades of ...
Developers can now manage pricing, payments and promotions from a single dashboard. Unity is partnering with select studios in limited early access before full rollout. Sign-ups are open for ...
It's easy to get overwhelmed by information on the menu, but here's how to decode it all and get the meal you want at the right price. Darron Cardosa is a food service professional with over 30 years ...
GameSpot may get a commission from retail offers. Not every player can experience video games in the same way, especially if they have impairments. That's why Ubisoft is laying out the accessibility ...
The Price to Earnings (P/E) ratio, a key valuation measure, is calculated by dividing the stock's most recent closing price by the sum of the diluted earnings per share from continuing operations for ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, today announced that Unity 6, the most stable and best ...
SAN FRANCISCO--(BUSINESS WIRE)--At its annual “Unite” developer conference, Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, will announce that ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.