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  1. Brackeys Forum

    Dec 2, 2025 · Welcome to Brackeys Forum Enjoy your new forum! Hop over to discuss.flarum.org if you have any questions, or to join our community!

  2. Brackeys' Tutorials - Brackeys Forum

    Sep 20, 2022 · Applying score counter in cube tutorial Hey my block from Brackeys' Unity tutorial isnt staying on the ground it flies away like crazy Saves position 2D pathfinding not working as …

  3. Im new to this programming thing — Brackeys Forum

    May 20, 2020 · hello, im new to this whole programming thing, and i was wondering if anyone can give me some useful links like tutorials, i have been watching brackeys and…

  4. How to create portals? — Brackeys Forum

    Sep 24, 2020 · My game is based on How to Make a Game in Unity's tutorial where the object just keeps moving forward, left and right without hitting obstacles.

  5. Scriptable objects in finale build — Brackeys Forum

    Jul 14, 2020 · hello , i'm using scriptable objects in my game to store weapon and gear stats .

  6. Help with enemy AI — Brackeys Forum

    Jun 24, 2020 · I'm trying to make it so the enemy will shoot out a raycast at the player, and if the player loses too much health, he dies.

  7. Help with Brackeys How to Make a Video Game tutorial.

    Aug 27, 2020 · Hi I’m brand new to game development. I’m following Brackeys How to Make a Video Game in Unity YouTube tutorial, but one step is giving me trouble.

  8. Endless Mode for cube game — Brackeys Forum

    Jun 15, 2020 · Hello everyone 😊. I have finished Brackeys tutorial regarding the cube game and have made some advancements to it.

  9. How should I sync up animations? - Brackeys Forum

    May 23, 2020 · So I have a custom script that takes in an array of sprites, and animates them frame by frame. It does this by invoking my custom IncreaseFrame function every 0.1 seconds …

  10. Stop music — Brackeys Forum

    May 20, 2020 · Greetings, Using the system from the Brackey's tutorial video, you can make a C# script and add it to the scene, placing this line of code in " void Awake () " area to play the …